transform [mm] coordinate to 3D surface coordinate in [m] V = vb_trans_vox_to_surf(Vox, Vorgin) ---Input Vox : voxel coordinate in [mm] Vorgin : Origin of voxel coordinate --- Output V : 3D surface coordinate in [m] Vox = V*1000 - Vorgin V = (Vox + Vorgin)*0.001; Copyright (C) 2011, ATR All Rights Reserved. License : New BSD License(see VBMEG_LICENSE.txt)
0001 function V = vb_trans_vox_to_surf(Vox, Vorgin) 0002 % transform [mm] coordinate to 3D surface coordinate in [m] 0003 % V = vb_trans_vox_to_surf(Vox, Vorgin) 0004 % ---Input 0005 % Vox : voxel coordinate in [mm] 0006 % Vorgin : Origin of voxel coordinate 0007 % --- Output 0008 % V : 3D surface coordinate in [m] 0009 % 0010 % Vox = V*1000 - Vorgin 0011 % V = (Vox + Vorgin)*0.001; 0012 % 0013 % Copyright (C) 2011, ATR All Rights Reserved. 0014 % License : New BSD License(see VBMEG_LICENSE.txt) 0015 0016 V = [Vox(:,1)+Vorgin(1), Vox(:,2)+Vorgin(2), Vox(:,3)+Vorgin(3)]; 0017 V = V * 0.001;